Lecture Atlas

//03.prep

EGD102 · week 3

Workshop prep

Twenty minutes or less.

Week 3 — Motion in 2D and Relative Motion in 2D. Pick a mode. Start a timer. That's it.

Pick a mode

The shortest path to walking in prepared.

Timer

5:00

//content

5-minute version

Three skills. One sentence each.

  • 2D kinematics — apply each SUVAT equation per plane; only links and .
  • Projectile motion — set , (sign depends on whether is up or down); horizontal velocity never changes.
  • Relative velocity, component-wise.

Open the cheatsheet quiz, do 3 easy questions, close it. You’re prepped.

Reminder. Portfolio 2 is assessed in this week’s Workshop class (slide 21). Bring Week 2 eContent, Lecture 3 notes, and Tutorial 3 worked.

20-minute prep plan

TimeAction
0–5 minSkim the cheatsheet tables — especially the per-plane SUVAT table and the relative-velocity subscript convention.
5–10 minWork one problem of each type with pen and paper: a projectile (Exercise 2), a relative-velocity (Exercise 4).
10–15 minTake the cheatsheet quiz. Don’t worry about the score — review the explanations on anything you miss.
15–20 minRead the matching “common mistakes” + the exam-style worked example in the in-depth note.

What to revise first

Most students slip on three specific things in this week:

  1. The sign of . Choose up or down once, then be consistent throughout the problem. If is up, ; if is down, .
  2. The quadrant correction. Calculator returns angles in only. For quadrants 2 and 3, add .
  3. Differentiating between planes. and SUVAT equations are independent. Only is shared. Do not substitute into an -equation.

Key formulas

The four SUVAT equations, valid per plane when is constant:

Polar ↔ Cartesian:

Projectile (no air resistance):

Relative velocity:

Likely workshop tasks

Task typeWhat the setup usually looks like
Velocity-time graph readingFind displacement as the area under each component graph
Horizontal-launch projectileObject leaves a surface at , drops ; find horizontal range
Angled-launch projectileGiven and ; find time of flight, range, or max height
Relative motionPlane/boat/swimmer in a moving medium; find one of the three velocities

Portfolio 2 (the assessment for this Workshop) draws from these patterns.

Mistakes to avoid

  • Forgetting to convert km/h to m/s (divide by ) before mixing with m/s.
  • Treating ” at the peak” as also meaning ”.” It doesn’t — only the vertical component is zero.
  • Using SUVAT when acceleration isn’t constant (e.g. drag problems).
  • Adding velocities as if they were scalars — relative velocity is vector addition, component-wise.
  • Skipping the sketch. The “Visualise” step (slide 7) catches most direction errors.
  • Quoting an answer with no units or wrong sign — auto-mark loses 30% there.

Mini self-test

Try these without notes. Five minutes total.

  1. A ball is kicked horizontally off a m cliff at m/s. How long until it hits the ground, and how far from the base of the cliff does it land? Use m/s.
  2. A projectile is launched from ground level at m/s at above the horizontal. Find its maximum height above launch. Use m/s.
  3. A swimmer crosses a river. She swims at m/s due north relative to the water. The current flows east at m/s relative to the ground. What is her speed and direction relative to the ground?

Answers:

QuestionAnswer
1 s; horizontal distance m
2 m/s; m
3 m/s; m/s; east of north

Done checklist

  • Read the cheatsheet tables.
  • Worked one projectile + one relative-velocity problem longhand.
  • Attempted the cheatsheet quiz.
  • Attempted the mini self-test above.
  • Reviewed Week 2 eContent (it feeds into Portfolio 2).
  • Tutorial 3 questions 1–4 attempted (solutions in Tutorial 3_Solutions.pdf).

That’s it. Close the laptop.

Source files used

  • EGD102-Physics/Lecture3_CTP1.pdf (lecture deck).
  • EGD102-Physics/EGD102 - Lecture3 - Notes.pdf (handwritten worked solutions).
  • EGD102-Physics/Tutorial 3.pdf (workshop exercises).
  • EGD102-Physics/Tutorial 3_Solutions.pdf (solutions).