Week 7 Cheatsheet — Momentum, Impulse & Collisions
medium exam quiz
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← Back to weekHow this week breaks down
Three views of the same equation, . Skim this once, then revise from the in-depth note.
| Topic | What you do |
|---|---|
| Momentum | Identify the system; resolve into components with a sign convention. |
| Conservation | Set (axis-by-axis if 2-D). Solve for the unknown. |
| Impulse | Use (or area under –). |
| Collision class | Check whether KE is conserved (elastic), partially lost (inelastic), or maximally lost with stuck-together pieces (totally inelastic). |
1 — Core quantities at a glance
| Quantity | Symbol | Definition | SI units |
|---|---|---|---|
| Momentum | |||
| Components | |||
| Impulse | |||
| Average force | |||
| Kinetic energy |
Sign convention (Slide 12): positive = right, positive = up. Velocities to the left or downward are negative.
2 — Conservation of momentum: the recipe
- Define the system — what’s inside? What pushes it? Are external forces negligible during ?
- Pick a sign convention and resolve every velocity into .
- Write (per axis if needed).
- Solve for the unknown.
Generic system (objects 1, 2, 3, …):
3 — Collision class table
| Type | Momentum conserved? | KE conserved? | Final state |
|---|---|---|---|
| Elastic | Yes | Yes | Objects rebound |
| Inelastic | Yes | No (some lost) | Objects rebound but slower / hotter |
| Totally (completely) inelastic | Yes | No (maximum lost) | Objects move with a common |
Two key special equations:
- Totally inelastic, 1-D:
- Elastic, 1-D, equal masses, target at rest: velocities swap (incoming stops; target leaves with original speed).
4 — Impulse at a glance
| Form | When to use |
|---|---|
| You know the velocity change. | |
| You know average force and duration. | |
| (area under –) | You have an – graph. |
Equivalent unit identity: .
5 — Worked snippets
| Problem | Setup | Result |
|---|---|---|
| Rain in a frictionless carriage | ||
| Glider drops a skydiver | ||
| Elastic, equal-final-speed: hits , both move at ( rebounds) | momentum + KE | |
| Rocket impulse , thrust | ||
| 0.2 kg + 0.2 kg, totally inelastic at | ; half KE lost | |
| 0.2 kg + 0.2 kg, elastic | velocities swap | |
| Freight cars couple | ; KE lost | |
| Drunk-driver crash: hits parked , skids at | , then momentum |
Common mistakes
- Forgetting that is a vector. Always set a sign convention. Rebounds carry negative momentum.
- Mixing up elastic with totally inelastic. Elastic = bounces off, KE conserved. Totally inelastic = sticks, KE maximally lost.
- Forgetting the “combined mass”. In a totally inelastic collision the final mass is . In the rain example the final mass is .
- Unit slips. via . Impulse is in , momentum in (numerically equal).
- Conserving momentum through a friction slide. You can’t. Use momentum across the collision and kinematics/work-energy across the slide.
- 2-D mistakes. Add components, never magnitudes. Each axis is conserved independently.
- Substituting before differentiating is the related-rates error; here, the analogous trap is substituting before picking a sign.
Key formulas
For the why and the full derivations, see the in-depth note.
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Easy → hard. Reshuffles every visit.
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Which statement about elastic vs inelastic is correct?